Its times like this that make you glad you’re carrying an RPG…
I get emails from recruiters every so often about jobs. One of the fun parts is trying to read between the lines to figure out what the job description really means. After all, if the job is going to suck like a Hoover they aren’t going to SAY so, because then no one would apply for it. So much like someone trying to sell a car or house with ‘personality’ they try to make the faults look as pleasant as possible, for example:
• Flexibility, not require too much structure to program
You will get no help at all.
• Team player, willing to go above and beyond the call of duty
You will be doing other people’s work as well as your own.
• Flexible on hours
We will work you until you drop dead.
I don’t think I’ll be applying for this one (the money sucks anyway). Color me just a little jaded, I guess.
I’d say this is a pretty good match:
|you are mediumseagreen
Your dominant hues are cyan and green. Although you definately strive to be logical you care about people and know there’s a time and place for thinking emotionally. Your head rules most things but your heart rules others, and getting them to meet in the middle takes a lot of your energy some days.
Your saturation level is medium – You’re not the most decisive go-getter, but you can get a job done when it’s required of you. You probably don’t think the world can change for you and don’t want to spend too much effort trying to force it.
Your outlook on life is brighter than most people’s. You like the idea of influencing things for the better and find hope in situations where others might give up. You’re not exactly a bouncy sunshine but things in your world generally look up.
|the spacefem.com html color quiz|
My favorite is the Best Man FAIL, and mascot collection is great, too, though half of them are of the Houston Rockets mascot. Holy cats, that slide thing is just DISTURBING.
“Death Note” is the name of a suspense manga series that was been adapted into a pair of live-action films. I learned from San Japan’s website that a special showing of “Death Note II” was scheduled for tonight at a local movie theater. I saw Metropolis on the big screen a few years back and enjoyed it immensely, returning for a second viewing the next week.
I am something of a casual anime and manga fan; I have a sprinkling of anime in my DVD collection, and a few manga sitting among the comic books. I went to the San Japan anime con a few months ago and except for the heat and crappy parking, I enjoyed myself. I was overjoyed to recently see Robot Carnival again for the first time in about twenty years, and think that our friends in Japan make some pretty cool stuff.
I figured, why not watch a live-action suspense film from the Land of The Rising Sun? While I’m not a big fan of the genre, I figured it would be a good way to burn a Thursday evening usually spent playing Rock Band (sorry, RavynX).
So I hopped into the Reliant and headed out to the theater across town, stopping for a quick burger on the way. I was surprised to see the price for the movie was $10, but hey, its a limited engagement and I don’t go to the movies very often, so why not? Of course, for all I know all movies are $10 here in San Antonio now…
Watching the movie, I learned why it was a limited engagement. While there was an interesting story at it core, it had a “Godzilla” quality to it that made it unintentionally funny. I may track down the anime or the manga to get a better idea of how the story should be told.
The experience itself was also ruined by a portion of the audience (the aforementioned otaku) many of whom insisted on making loud snarky comments throughout the movie and laughing and ooh-ing and aah-ing very loudly at certain points. It was like being at a kids’ movie; actually it was worse, considering there weren’t many kids in the audience. It was funny for about the first 10 minutes, but grated on me as it continued. If this was supposed to be something like watching the “Rocky Horror Picture Show” it should have been advertised as such. I paid to watch a movie, not Amateur Night at the Otaku Comedy Club.
Ironically, those who were looking forward to the movie the most ruined it for everyone else. More events like are needed to expose people to anime and manga and Japanese media, but I can’t see anyone ‘on the fence’ wanting to be associated with the otaku after sitting through their poor behavior tonight. I certainly would not want to be labeled as such.
I am still looking forward to future events related to Japanese media, but will think twice the next time Viz decides to come into town.
I wouldn’t say I’m much of a perfectionist, but if I am playing a music game and I can smell that perfect 100% it just drives me bonkers when I come up just short. My longtime nemesis used to be “I Left My Heart in San Francisco” in Karaoke Revolution, which I eventually conquered (well, on Medium difficulty, anyway). The current bane of my (gaming) existence is Jonathan Coulton’s “Skullcrusher Mountain.”
But I’ll get you, Mr. Coulton, AND YOUR LITTLE DOG, TOO!
Just about every Wii owner that I know has “that one game,” as in that one game that they could not stop playing for hours which resulted in a sore arm the next day. I had yet to play any game to that point, until now. My first session of Boom Blox yesterday lasted over three hours and left me with a pretty sore right arm this morning…and I’ll be back for more once I can straighten out my right arm all the way again.
If that isn’t a ringing endorsement of a game, I’m not sure what is.
As I’ve mentioned before I don’t mind repetition so long as the game is fun. Like many other games I play obsessively (or at least to the point where I’m reaching for the ibuprofen) Boom Blox falls in the “easy to learn, hard to master” category.
The concept is simple: you have a structure of blocks with gems in some areas. The goal is to use as few balls as you can to knock off the gems. More gems can be removed at once by making the whole thing fall over. The balls are tossed with the Wiimote, and while a simple flick of the wrist will do, I have a habit of acting like I’m Ozzie Smith trying to throw someone out at first, which is why I’m sore now.
The job is made easier by certain blocks that disappear when hit with the ball, other blocks that explode when hit with the ball, and others that can be detonated by knocking them into each other . Seeing a well-placed throw result in a cacophony of stuff blowing up and blocks flying everywhere is VERY satisfying, and very frustrating when one or two gems are left after the fireworks are over. Its basically a puzzle game with a dash of destruction tossed in for good measure. Its great fun, especially for OCD gamers like me that have to get the high score. I haven’t tried the multiplayer or the stage-editor as of yet, but that’s because the core game is so much fun I haven’t bothered to yet.
Like pretty much every other Wii game, Boom Blox features cutesy cartoony graphics and music, those worried about catching “teh ghey” from all the pretty colors need not apply. The blocks behave as you would expect them to, but all the math going on behind the scenes appears to be too much for the Wii; explosions involving lots of objects sometimes slows down. This is a minor quibble, though. I thought the slowdown enhanced the experience, watching a tower s-l-o-w-l-y tip over and crash into the one next to it just rocks. If a Boom Blox 2 happens, I want REPLAY!
Curiously enough, this game is the first from Steven Spielberg (yeah, that one) and EA. My first reaction upon hearing this was “WHY is Spielberg making a PUZZLE GAME?!” but upon further review, it makes sense. Assuming Steven Spielberg is not a gamer (which is a poor assumption to make, for all I know he has a max-level mage in World of Warcraft and is the best Counter-Strike player on the planet…probably not, but hey, you never know) you don’t want him trying to make Halo or God of War on his first try. Instead, EA lets him get his feet wet with something simpler. I’m looking forward so seeing what he does with something more story-driven.
One complaint, however, is that this was released as a full-priced ($50) game. A $50 PUZZLE GAME!? Granted, it is a very entertaining game with lots of fun stuff to do, but its still a FREAKING PUZZLE GAME! I wonder if EA felt the “star power” Spielberg brings to the project (his name is featured prominently on the box) would loosen the wallets of customers. I rented it via Gamefly myself, and will pick it up once the price drops some.
Nevertheless, the game is great fun, and should be at played by everyone with access to a Wii.