Its times like this that make you glad you’re carrying an RPG…
Tag Archives: Videogames
Agony of De-Notes, Part 2
I wouldn’t say I’m much of a perfectionist, but if I am playing a music game and I can smell that perfect 100% it just drives me bonkers when I come up just short. My longtime nemesis used to be “I Left My Heart in San Francisco” in Karaoke Revolution, which I eventually conquered (well, on Medium difficulty, anyway). The current bane of my (gaming) existence is Jonathan Coulton’s “Skullcrusher Mountain.”
But I’ll get you, Mr. Coulton, AND YOUR LITTLE DOG, TOO!
-maniacal laughter-
Random Review: Boom Blox
Just about every Wii owner that I know has “that one game,” as in that one game that they could not stop playing for hours which resulted in a sore arm the next day. I had yet to play any game to that point, until now. My first session of Boom Blox yesterday lasted over three hours and left me with a pretty sore right arm this morning…and I’ll be back for more once I can straighten out my right arm all the way again.
If that isn’t a ringing endorsement of a game, I’m not sure what is.
As I’ve mentioned before I don’t mind repetition so long as the game is fun. Like many other games I play obsessively (or at least to the point where I’m reaching for the ibuprofen) Boom Blox falls in the “easy to learn, hard to master” category.
The concept is simple: you have a structure of blocks with gems in some areas. The goal is to use as few balls as you can to knock off the gems. More gems can be removed at once by making the whole thing fall over. The balls are tossed with the Wiimote, and while a simple flick of the wrist will do, I have a habit of acting like I’m Ozzie Smith trying to throw someone out at first, which is why I’m sore now.
The job is made easier by certain blocks that disappear when hit with the ball, other blocks that explode when hit with the ball, and others that can be detonated by knocking them into each other . Seeing a well-placed throw result in a cacophony of stuff blowing up and blocks flying everywhere is VERY satisfying, and very frustrating when one or two gems are left after the fireworks are over. Its basically a puzzle game with a dash of destruction tossed in for good measure. Its great fun, especially for OCD gamers like me that have to get the high score. I haven’t tried the multiplayer or the stage-editor as of yet, but that’s because the core game is so much fun I haven’t bothered to yet.
Like pretty much every other Wii game, Boom Blox features cutesy cartoony graphics and music, those worried about catching “teh ghey” from all the pretty colors need not apply. The blocks behave as you would expect them to, but all the math going on behind the scenes appears to be too much for the Wii; explosions involving lots of objects sometimes slows down. This is a minor quibble, though. I thought the slowdown enhanced the experience, watching a tower s-l-o-w-l-y tip over and crash into the one next to it just rocks. If a Boom Blox 2 happens, I want REPLAY!
Curiously enough, this game is the first from Steven Spielberg (yeah, that one) and EA. My first reaction upon hearing this was “WHY is Spielberg making a PUZZLE GAME?!” but upon further review, it makes sense. Assuming Steven Spielberg is not a gamer (which is a poor assumption to make, for all I know he has a max-level mage in World of Warcraft and is the best Counter-Strike player on the planet…probably not, but hey, you never know) you don’t want him trying to make Halo or God of War on his first try. Instead, EA lets him get his feet wet with something simpler. I’m looking forward so seeing what he does with something more story-driven.
One complaint, however, is that this was released as a full-priced ($50) game. A $50 PUZZLE GAME!? Granted, it is a very entertaining game with lots of fun stuff to do, but its still a FREAKING PUZZLE GAME! I wonder if EA felt the “star power” Spielberg brings to the project (his name is featured prominently on the box) would loosen the wallets of customers. I rented it via Gamefly myself, and will pick it up once the price drops some.
Nevertheless, the game is great fun, and should be at played by everyone with access to a Wii.
So Much Fun It HURTS!
One aspect of video gaming that has never bothered me is repetition. After all, back in the early 80’s, that’s pretty much all we HAD. “Game Over” meant you ran out of ships or had to leave the arcade for some non-game related reason. I don’t mind doing the same thing over and over again as long as its fun, and if all I get at the end is a high score, I’m fine by that.
I think it’s also why I have never played any online RPGs for any extended period of time. I know that if I were to get hooked on a MMORPG I would probably never come out.
With arcades dead and gone, I feed my desire for arcade-style gaming goodness with Nintendo DS and Xbox Live Arcade games. Fortunately, they are relatively cheap and quite satisfying. Every now and then, though, I will come across a game that I just cannot stop playing until I am in some degree of pain. This is particularly true of the Nintendo DS; one hallmark of a good DS game (in my opinion) is that I can keep playing it and playing it until the stylus leaves a painful indentation in my thumb. Mental note: I need to take a picture of that the next time it happens.
The most extreme example of this was a game called Meteos. I’m a sucker for a good puzzle game, and Meteos was just the thing to burn away the hours while working the late shift at a call center a few years ago. If nobody was calling, I would be happily tapping away at my trusty red DS trying to beat my high scores. With a combination of a really good battery life, no supervisors present, and available plugs for my charger, I could easily spend most of my shift playing Meteos, followed by a sore thumb on my right hand.
This went on for a few weeks until I noticed some recurring pain in my left arm. It got to be quite a nuisance, so I went to see my doctor about it. He examined my arm, bent it this way and that, asked does this hurt, does that hurt, yadda yadda yadda. It turns out I had “tennis elbow” in my left arm. The same left arm I was using to hold up the DS (the ol’ fat DS, BTW) while playing Meteos all those hours. Heaven help me, I did not have the nerve to tell the doctor. A bottle of pain meds and a lot less Meteos later, and I was back to abnormal.
Elite Beat Agents also left its mark on me (literally!) and now I am in the grasp of Rock Band (playing the drums on Hard is a pretty decent workout) and 1942: Joint Strike whose button mashing madness has my right thumb in a world of hurt right now, but damn, its fun. My high score is already over a million, time to shoot for two!
-shakes hands around, blows on right thumb to cool it down-
Maybe later.
Tails is a MUTANT!
For the geek-impaired: Tails Wikipedia page
He’s the youngest character out of Sonic’s crew, well, as far as I know, anyway. I lost track of all of the “-blank- The -blank-” characters after Sonic Adventures. According to the first Saturday morning TV show, Dr. Robotnik pollutes the fark out of the planet wherever he goes, so Mama Tails probably got exposed to something-nasty-or-other, which resulted in Tails’ deformity. Yeah, he’s a mutie, alright.
That said, it worked out well for him, after all, he’s the only fox I know of can fly unassisted (Fox McCloud has a spaceship, so he doesn’t count). At least he didn’t end up like Jeff Goldblum in The Fly or Mrs. “OH NOES I can’t touch anybody EVAR” Rouge from the X-Men or those schlong-monsters that freaks are making with the Spore Creature Creator. Heaven only knows what freaks exist in the dark underbelly of the Sonic Universe.
Yes, I’m bored.
Wii Need Exercise!
I have been curious about Wii Fit, the latest attempt at what some have termed “exer-gaming.” I’ve flirted with the seemingly unholy combination of exercise and videogaming previously but previous efforts have been hampered by techincal difficulties:
First I tried Dance Dance Revolution, which provides a pretty good workout, but can be pretty hard on the knees, or on downstairs neighbors if you’re a large fellow like myself. The short duration of the songs means having to wait in between, which is annoying, but this was on the PS2 version, so perhaps they’re fixed that in the current batch of consoles. It’s fun as a game, if you can live with the J-pop heavy soundtrack, but otherwise I can’t recommend it. Getting a decent pad also means shelling out a few bucks, the ones that come pre-packaged are alright for casual stompers, tho.
Sometime after that, I saw EyeToy:Kinetic on sale, and figured it was worth a shot. Using a wide-angle lens enables you to interact with objects placed on the screen by the game, and it offered a variety of pretty neat routines ranging from stretching to avoiding on-screen objects, to punching and kicking targets. I would work up a pretty good sweat with the game, and when it works, it works well. Sadly, the EyeToy requires a LOT of light and open space behind you to work properly. For me, this meant moving lights and furniture which added more work to the workout. Bleah.
Now we have Wii Fit, which promises to be The Next Big Thing in ‘exergaming’ and it seems to solve the problems I had with my previous attempts. It was designed from the ground up as an exercise game, unlike DDR, and it uses a peripheral that should work as advertised, unlike EyeToy Kinetic. My hope is to use Wii Fit to supplement my current regimen, which involves about 1.5 to 2 miles of walking on a treadmill. Today was Day 1 for me, and I gotta say its pretty neat.
You start out by being introduced to The Balance Board, represented by a cartoony graphic that talks in a squeaky voice like something out of a kids’ cartoon, but it seems to make sense in a Nintendo kind of way. The board itself has some weight to it, and has risers for those with thick carpet. I was a little nervous about it at first, not because of my weight (the board’s limit is 330 pounds) but because I have big feet. I wear a size 13 shoe, and my toes were just on the edge of the board. If your feet are any bigger than that, I would definitely try before you buy.
After you say howdy-do to the board, you get weighed and your balance is tested. Here’s where the bit about “OMG it told my kid she’s fat” comes in. The game uses the Body Mass Index, your birthdate, height, and a balance test to calculate a “Wii Fit Age.” The higher the age, the worse shape you’re in. In my case, the it accurately told me I was obese, to which I said “well, DUH.” The game will also adjust your Mii to reflect what physical shape you’re in based on BMI. If you have a high BMI due to being well-muscled, be prepared to see yourself turned into El Chunko (like me in the pic above) after the BMI numbers are crunched. You also set a weight-loss goal, which can be adjusted every other week, I decided to go for ‘lose 4 pounds in a month’ which seemed reasonable.
Next you select either a male or female trainer to guide you through the exercises, and I have to say they’re just a teensy on the creepy side. I know they’re trying to be neutral in terms of skin tone and all that, but solid white skin and no lip movement when they talk makes them look like the lovechild of Commander Data and a store mannequin. We’re deep in The Uncanny Valley here, folks.
The game lets you pick from 4 categories: Yoga, Strength Training, Balance Games, and Aerobics. Not all of the exercsies are available from the start, however, as you accumulate minutes doing them, they are gradually added, which I presume is supposed to provide motivation. At this point, the game feels very similar to Brain Age and its ilk, but I like Brain Age, so I can live with that. The game also lets you pick exercises at will, and recommends combinations of exercises to work certain body areas, but you are under no obligation to follow them.
What I know about yoga can be put on the head of a nail, and the 3 stretching exercises I did were simple enough. The game encouraged me along, and even pointed out when I was doing certain things: “You aren’t leaning to your right as much as you were to the left.” Neato.
Strength Training was a bit tougher, mainly due to my lack of balance (insert irony here). I dropped off the board twice, and the game recognized that I had done so. I was a little disappointed to find that I couldn’t reduce the number of reps in order to compensate for my out-of-shapeness. To be fair, though, Eyetoy Kinetic had a similar problem, in that while the game attempts to adjust for folks that are very out of shape (such as myself) it doesn’t quite do enough, but I’ll just have to try harder tomorrow.
I figured I’d take a break and try out the balance games, and they are fun, much like Wii Sports or Wii Play. One involved bouncing incoming soccer balls off your head by leaning into them. This starts simple enough, but gets harder has other items that AREN’T soccer balls start flying in. I also tried a skiing game where you have to slalom through gates. I haven’t quite gotten the hang of the controls yet, but it was fun.
Aerobics were also enjoyable and felt more ‘exercisey’ than the games. There was a hula hoop game where you swivel your hips to keep the hoops going and then lean forward in order to catch additional hoops that are thrown at you. Once again, my inexperience probably made it harder than it should have been, but it remained fun. Next was a DDR-ish step aerobics game which was also fun.
According to the game, I played for 30 minutes. I didn’t really break a sweat, but I felt pretty good afterwards as I went for my afternoon walk on the treadmill. I’m looking forward to using Wii Fit to warm up before doing my ‘real’ exercise, and I think it’s a good light workout in its own right.
Agony of De-Notes
Maybe it was the six hours of Mario Galaxy I played yesterday (great game, BTW) but I was all thumbs today playing Guitar Hero…I’m trying to get a perfect score on all of the songs in Medium difficulty, and on several songs, I missed ONE FARKING NOTE IN THE WHOLE FARKING SONG and got 99% instead.
Arrrrrgh!
I’m not sayin’…I’m just sayin
One of Microsoft’s zombies recently said that they wanted to improve the “story” in Gears of War 2…AH-HAHAHAHAHA!!
Playing a fighting game or shooter for the story is like drinking non-alcoholic beer or decaffeinated coffee, there just isn’t much point.
N00b Tube
I finally cracked…after months of “No, I’m going to wait” and “Well, maybe someday” I bought a new TV set last Sunday (May 4). As tempting as it was, I didn’t go “whole hog” and buy a humounglous set. Instead, I decided to get another 32″ set. Specifically, I got an LG 32″ 720p LCD TV, and it freaking rocks.
My previous set was a 32″ Samsung flat tube HDTV set which weighs about 150 pounds. It’s also the main reason I get a lot of “I’ll get back to you” responses whenever I need help moving to a new apartment. It had a pretty good picture, but once I started used my Wii to browse the Internet, I noticed that the picture is fuzzy in the corners. I’m not sure if it has always been like that or is just the result of six years of gaming, DVDs, and a smattering of actual TV watching. Also, the fact that it has a standard instead of a widescreen meant that the edges would routinely get chopped off when playing certain games or when watching widescreen movies, which I prefer.
The final straw was a 3-year no-interest financing deal at a certain electronics retailer and a credit card with a zero balance also from that retailer.
I thought I was spoiled before by watching Cowboys games over-the-air in HD on my Samsung, but watching San Antonio Spurs games on the new set blows that out of the water. I just can’t get over how CLEAR it looks now. Games also look great, and aside from a touch of lag on some PS2 games, all is well.
The fun part, now, is going to be trying to sell Old Faithful.
Xbox is Live, Nintendo…Not So Much
I have had Xbox Live for just over a year. I think its great, especially when you get together a good group of people that you can have fun with, as opposed to the load of 12-year olds who have just learned swear words and consider everyone better than them to be ‘teh ghey.’
My friends from my old job are such a group, we’ve spent more time blowing up each other to bits playing Lost Planet, Halo 3 and Bomberman online than we’re probably willing to admit to. Its great fun, and the ability to talk to each other during a game really adds to the experience. It makes it easier to coordinate in team games, and talking smack and ridiculing bonehead moves (often made by me) is just one of those Things That Guys Like To Do.
I recently acquired a Wii, and while the single player games are fun (I’m currently playing Mario Galaxy and Zelda:Twilight Princess) I have been hungering for some multiplayer mayhem. Much to my relief, Mario Kart Wii launched this past weekend, one of the few Wii games that happen to have online support. Upon returning to my apartment on Sunday, I phoned my friend Chris to see if he was up for a few online games. I was joined by our mutual friend Ken, all three of us being veterans of almost-daily lunchtime Mario Kart DS matches. I had played a few single-player matches the night before, and was still relatively new at the game.
After exchanging Nintendo’s silly 12-digit “friend codes” we played a few online matches with Chris. Something was missing, though. The inability to hear Chris’ agonized screams when I flattened him as I passed him at the finish line takes something away from the experience. The angry phone call we received after the race was very entertaining, but it just didn’t feel the same. I suppose we got used to the instant gratification of our lunchtime matches, where the explosions of Bob-ombs and blue Koopa shells are immediately met with groans and laughter.
Granted, you can exchange canned phrases after the race is over, but that is just plain weak. The ability to send a custom message to my opponent to tell him he’s a dirty fartknocker for popping me with a red Koopa shell and sending me tumbling into the lava would be nice. Sadly, though, Nintendo is the Disney corporation of the videogame world, but hey, at least SOMEONE is thinking of the children! 😛


