3DS, charge cradle and AC adapter

The Hardware

UPDATE: The system update I mention at the end of this review has dropped, an update can be read here.

I first saw the Nintendo 3DS at last year’s E3. I had to wait an hour and a half in line with a bunch of other attendees in order to do so, but it was totally worth it.  The 3DS was my first experience with what could be called “modern” 3D, meaning something beyond the old red-and-blue glasses.  I thought it was pretty cool and looked forward to getting one at launch.  Not even a year has passed since then, and I now have a 3DS in my hands.  Was it worth the wait and the cash?


The 3DS is just a little bit larger than a DSi, though not quite as large as the original ‘fat’ DS.  I opted for the Aqua Blue model instead of the Cosmo Black, and despite its glossy finish, the 3DS isn’t the fingerprint magnet that the DS Lite was.

The 3DS’ controls have been rearranged just a bit compared to the DSi.  Some things have been improved, and others, not so much.  The Power button is now on the right side of the screen where the Start and Select buttons were on the DSi.  I discovered that pretty early on when I went to pause a DS game and ended up shutting off the system instead.  D’oh!

The new Circle Pad control sitting above the familiar D-pad is a nice addition and feels good to use.  When playing DS games you have the option of using either the Circle Pad or the D-Pad which is also a plus.  Another welcome addition is the Wireless slider on the right side of the unit.  Previously, turning on or off the WiFi meant going to the Home screen and then to the Settings screen which was pretty annoying.  Holding up the slider turns on and off the DSi’s wireless, and a handy LED just above the switch lets you know if it’s on or off.  On the downside, the DSi’s volume buttons have been replaced with a slider.

The 3D screen at the top of the unit is slightly larger than the DSi’s screen, and it appears to be slightly more rectangular too.  To its right is the 3D slider which allows the 3D effect to be adjusted or even turned off entirely.  There are three cameras: two facing outward capable of taking 3D pictures, and one facing the player.  An LED on the top-right corner serves as a notification indicator.

Talking about the ‘guts’ of the 3DS, it has a built in motion sensor and gyro sensor, and a custom CPU from Nintendo which makes it capable of producing much better graphics than the DS, as evidenced by launch titles Super Street Fighter IV 3D Edition and Ridge Racer.

When in sleep mode, the 3DS can also act as a pedometer, and every 100 steps earns a Play Coin that can be used to purchase items in some games.

The extra horsepower and 3D come at a cost: the battery life of the 3DS clocks in about 3-4 hours; not even enough for a long flight.  Third-party extenders and replacement battery packs are available, but folks on the go may want to invest in a car charger.  Another bad thing that has crept onto the 3DS are load times, it is not unusual to now wait just under 10 seconds for a game to start, and even the internal software takes a little while to get going.


The 3DS comes with quite a few built-in games and apps, some which have been carried over from the DSi.  The Home screen has been upgraded from the DSi’s version. Across the top of the screen is row of buttons for adjusting brightness, arranging icons, Game Notes, Friend List, Notifications and the internet browser. In the middle of the screen are the icons for games and apps, and buttons appear across the bottom of the screen that change depending on what is selected.

It bears mentioning that as of this writing, not all of the software is available: the Internet Browser and System Transfer (which allows users to move stuff over from a DSi) should be available soon, as well as the eShop, which will allow the purchase of games and apps, including Netflix and a video service from Nintendo.

The carryovers from the DSi are the Camera and Sound apps.  The Camera app adds the ability to take 3D pictures and increases the functionality of the camera, such as a timer and manual controls, but Facebook integration and some of the funny lenses that were on the DSi’s Camera app are gone.  The Sound app is fairly untouched; the new ability to play MP3s is a welcome addition as is the ability to create playlists.

Miis have found their way onto the 3DS, which includes its own version of the Mii Maker.  It’s the same one on the Wii, and Wii owners can even move their Miis back and forth between the two systems.  So far, Miis are only used in the Streetpass Mii Plaza app and Friends list.

Streetpass is a new function where you can share data with other 3DS users wirelessly.  Streetpass is activated if the system’s wireless radio on while it is in sleep mode.  Game data like Mii characters, high scores, and custom characters is be exchanged with other 3DS owners you pass by that also have Streetpass on. The user control what data is exchanged, and data can be exchanged for multiple games at once.  You’ll either find that really cool or really creepy.

Streetpass is a neat idea that is a bit ahead of itself right now, but that’s mainly because of the limited number of systems that are currently ‘in the wild.’  The Streetpass Mii Plaza app allows you to look at Miis you have picked up and you can even use them to play a silly little game called “Find Mii” and collect pieces of 3D pictures in “Puzzle Swap.”

Rounding out the 3DS built-in software are two augmented reality (AR) games: Face Raiders has you spinning around using the 3DS to shoot at faces that you take with the camera.  It’s a quick dose of silly fun and does a good job of showcasing the system’s AR abilities.  AR Games are played with several cards that are included with the system, you place a card on a flat surface, point the 3DS at it, and the system then allows you to play some mini games.  The AR Games aren’t terribly compelling, but on a technical level they are impressive.

Like other systems, the 3DS also has a Friends list, though in the interest of Protecting The Children, Nintendo has kept their silly Friend Code system, which means instead of being “Randomizer9” I am “0044-2809-7081.”  Whether this will hamper Nintendo’s online plans remains to be seen, but given the Big N’s indifference to online play thus far, I’m not holding my breath.  Right now the only things you can do with your 3DS Friends are see that they’re online, see what their favorite game is, and a short quote.  Yippee.  Nintendo promises that more functionality is on the way, so the jury is still out on that.


Players have come to expect limited launch lineups whenever a new system drops, and the 3DS is no different.  There was not much to pick from at launch, and we’ve only seen a trickle of games released since then.  Street Fighter IV and Ridge Racer 3D are probably the best of the bunch so far, but it is comforting to see games come to the 3DS that weren’t possible or that just were not done well on its older sibling.

Sadly, it isn’t going to get much better anytime soon, especially since Nintendo is once again pulling the re-re-re-release bit again: Pilotwings, Zelda: Ocarina of Time, and Starfox 64 are some of the early titles coming from Nintendo.  Come on, y’all, how about something new already!  The system does play DS games, though, which gives it an impressive back catalog.


The Nintendo 3DS gets 3 out of 5 pairs of now-obsolete 3D glasses.  I want to give it a 4 out of 5, but the game lineup is just too weak and the battery life is way too low for a Nintendo handheld.

Should you drop the $249 to get one?  I think the answer for most folks is going to be a big fat ‘not yet.’  Its not that 3DS is a bad system, far from it.  It is a really neat gadget with glasses-free 3D, enough horsepower to pump out good graphics, and there are lots of other cool things to do with it besides play games.

Unfortunately, this is a game system and in terms of games, the 3DS is lacking as of this writing.  There are just not enough 3DS games to justify the purchase right now.  If you do not already own a DS, there are plenty of great DS games right now to keep busy until more 3DS games start coming down the pipe.  If you already own a DS system, you should probably stand pat and wait for the inevitable price drop.


The latest system update, which adds the eShop, Internet Browser and System Transfer functions, has just dropped, so I will be updating this review soon once I get a chance to check those items out, so check back for that.  Nintendo’s 2011 E3 press conference is also coming soon, so hopefully they’ll have more game announcements, but even then, anything they announce won’t be out for awhile, so the ‘lack of games’ point still stands.


RANDOM REVIEW: Sprint Overdrive / Clear Spot 4G+

Overdrive next to a deck of playing cards

Well, as 'standard' a deck as I could find anyway...

UPDATE: My Overdrive bit the dust almost a year after this review was written, read the update here.

Smartphones may be smart and all, but in my opinion there is no substitute for having an actual computer when I need to do things on the Web.  In addition to being a huge nerd, I have two websites to take care of (www.firststormmanga.com and this one) and so a smartphone doesn’t always cut it.  I like to have a full-sized keyboard and screen for when things need to Get Done.

Back when I was with T-Mobile, I used the built-in tethering that came included on my T-Mobile Dash, which ran Windows Mobile.  I thought it was odd that it wasn’t disabled, but once I started to use it, I found out why.  Tethering on 2G was dirt slow. It did work, though, and I could check my e-mail and do some very light browsing even while in the technological black hole that is my hometown of Odem, Texas.

I eventually ended up bidding T-Mobile and Windows Mobile a not-so-fond farewell and signed on with Sprint, getting a spiffy new Samsung Moment in the process.  I found an app to tether with, but it was limited and I wanted a less hacker-y solution.  A few months later, I looked into what Sprint had to offer and had two options: I could get a USB stick for my laptop for free or an Overdrive 3G/4G Mobile Hotspot for fifty dollars, both coming with the usual 2-year contract yadda yadda.  FYI, Clear Wireless also sells this device as the Clear Spot 4G+ but its ‘official’ name is the Sierra Wireless AirCard W801.

I went with the Overdrive because I was starting to go to conventions, and my experience with hotel Wi-Fi up to that point was that it was either: slow because of all the convention attendees, not there at all, or really expensive.  Fifty dollars didn’t seem like too high a price to pay for the convenience of having WiFi and the attached data plan was going to cost the same either way.  I thought it would be handy to have a connection that I could share when on the road.

The Overdrive isn’t too big, it is just a little bit wider than a standard deck of playing cards (see pic above).  There isn’t much to it: on its top are a display and the power button.  The front has a micro-USB charge port and a micro-SD card reader.  The back has a switch for enabling or muting the sound, and that’s it.  I was also hoping for a little blinking red light on top, but oh well.

Holding down the power button for a few seconds starts up the Overdrive.  After taking about a minute to boot, it attempts to connect to a network.  If I may digress for a moment: I have griped about boot times in portable devices in the past, but I’m just going to have to let it slide from here on out, because nearly every portable device short of a Nintendo DS is going to take some time to boot.  Its just something I’m going to have to live with from here on out.  Oh well.

Once it has connected to a network, the Overdrive’s display will show its SSID and WiFi password.  Once you connect to it using a computer and type ‘overdrive’ into a browser you will be taken to the device’s setup page.  There you can specify an admin password, select a WiFi security type and change the Overdrive’s SSID and password to something more memorable.  Once you have that done you are ready to go, the Overdrive’s ID and password is displayed on its screen and up to five Wi-Fi devices can be connected to it at a time.

Speedtest.net results

Broadband on the road, baby!

The Overdrive’s 4G connection works great. I have seen it go as high as six megabits/sec with a good signal, the results at right were with a 60% signal according to the Overdrive’s setup page.  While that is peanuts compared to a cable connection, for a portable connection it is great.  The Overdrive has the ability to fallback to a 3G connection if 4G is not available.  It does get a little squirrely on occasion, but not any more so than any other wireless device I’ve owned.

I have had my Overdrive for about six months so far, and I have been very happy with it.  I do have one complaint that I will address in a few paragraphs, though.  As Odem does not have 4G right now (and to be frank, I’m not holding my breath) the Overdrive’s ability to use 3G is a life-saver when visiting my parents.  I have used it at a few Texas conventions and for a few days in Los Angeles, and it has exceeded my expectations.

You can leave the Overdrive’s settings as is or use the admin password to adjust its settings.  Among other things, you can choose to not display the WiFi password on the screen, or even set the WiFi to auto-disable when it is plugged into your computer’s USB port if you don’t feel like sharing.  The Overdrive’s webpage also shows the actual signal strength as a percentage, which comes in handy when I am looking for a ‘sweet spot’ to place it.

As with many wireless devices, the fly in the Overdrive’s ointment is its battery life.  At about three hours, it isn’t terrible, but it is short enough that it will run out of power before most laptops.  It can be charged via a computer using the included USB cable, but I highly recommend packing the charger in your laptop bag.

On a technical level, the Overdrive works great: you push the button, it connects to the cellular network, and then you and up to four friends can have Internet just about anywhere you go.  While the battery life could be better, it isn’t bad enough to be a deal-breaker, but it is something to be aware of.  Another negative is that the service does not come cheap.  Clear and Sprint are currently charging about sixty dollars a month for the service which consists of unlimited 4G and 5GB of 3G data.  If you don’t mind paying for the convenience, though, you might never find yourself “off the grid” again thanks to the Overdrive!

NOTE: The author received no compensation for this review.